Hi ,
I really enjoy your A* pathfinding project. I followed the instructions of the getting started site and it worked fine for a small 3d project. If you have another simple tutorial it would be very nice.
Now I am working on a 2d game, like the old worms games ;D
My problem is, that when the seeker goes along the path it works fine. But if he is near to the end of the path he becomes very slow. I used the same script as described in āgetting startedā.
I don`t need physics at this time if it is important for you to know.
Thanks
eagle