2d choke point between obstacles

I am using 2D setting and pathfinding. There is a choke point as in the above picture… and the object stops moving. Is there a way to go around this? Thank you.


It looks like you have a collider on the agent that makes it impossible for it to move through that gap. You probably want to remove it or disable collision with the walls.

Thank you for your reply!
But I wanted to keep the collider and make them move… So I have changed the collider type to sphere and made the diameter big enough to draw path for the square collider to pass.


Tip: In Unity you can also make different layers ignore collision between them. See http://docs.unity3d.com/Manual/LayerBasedCollision.html