Hi, I’m new to the A* path finding project, so I was following a video tutorial on how to use it in Unity 5. I was instructed to drag the Astar Path Script to an empty game object, but I got the following error:
Assets/Plugins/AstarPathfindingProject/Legacy/Editor/LegacyAIPathEditor.cs(6,43): error CS0246: The type or namespace name `BaseAIEditor’ could not be found. Are you missing a using directive or an assembly reference?
Here is an image of my project:
Here is an image of the script (The stuff highlighted in red is errors):