[WebGL][Bug][Unity 2018.3.0f2][4.2.2] Pathfinding.Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Pathfinding.Ionic.Zip.BadReadException

Zipping does not work in WebGL. Solution is listed as disabling zip. See

Caught exception when loading from zip UnityLoader.js:4:10703
Pathfinding.Ionic.Zip.ZipException: Cannot read that as a ZipFile ---> Pathfinding.Ionic.Zip.BadReadException:   Bad signature (0x00000000) at position 0x000000ED UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipEntry.ReadDirEntry (Pathfinding.Ionic.Zip.ZipFile zf, System.Collections.Generic.Dictionary`2[TKey,TValue] previouslySeen) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.ReadCentralDirectory (Pathfinding.Ionic.Zip.ZipFile zf) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.ReadIntoInstance (Pathfinding.Ionic.Zip.ZipFile zf) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.Read (System.IO.Stream zipStream, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[TEventArgs] readProgress) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.Read (System.IO.Stream zipStream) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Serialization.AstarSerializer.OpenDeserialize (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.DeserializeGraphsAdditive (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.DeserializeGraphs (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.DeserializeGraphs () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at AstarPath.InitializeAstarData () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at AstarPath.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.ProjectContext.InstantiateAndInitialize () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.ProjectContext.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.SceneContext.RunInternal () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.RunnableContext.Run () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.RunnableContext.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.SceneContext.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
   --- End of inner exception stack trace --- UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.ReadIntoInstance (Pathfinding.Ionic.Zip.ZipFile zf) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.Read (System.IO.Stream zipStream, System.IO.TextWriter statusMessageWriter, System.Text.Encoding encoding, System.EventHandler`1[TEventArgs] readProgress) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Ionic.Zip.ZipFile.Read (System.IO.Stream zipStream) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.Serialization.AstarSerializer.OpenDeserialize (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.DeserializeGraphsAdditive (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.DeserializeGraphs (System.Byte[] bytes) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.DeserializeGraphs () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Pathfinding.AstarData.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at AstarPath.InitializeAstarData () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at AstarPath.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at UnityEngine.GameObject.SetActive (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.ProjectContext.InstantiateAndInitialize () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.ProjectContext.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.SceneContext.RunInternal () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.RunnableContext.Run () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.RunnableContext.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityLoader.js:4:10703
  at Zenject.SceneContext.Awake () [0x00000] in <00000000000000000000000000000000>:0 
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityLoader.js:4:10703
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityLoader.js:4:10703
UnityEngine.Logger:Log(LogType, Object) UnityLoader.js:4:10703
UnityEngine.Debug:LogError(Object) UnityLoader.js:4:10703
Pathfinding.Serialization.AstarSerializer:OpenDeserialize(Byte[]) UnityLoader.js:4:10703
Pathfinding.AstarData:DeserializeGraphsAdditive(Byte[]) UnityLoader.js:4:10703
Pathfinding.AstarData:DeserializeGraphs(Byte[]) UnityLoader.js:4:10703
Pathfinding.AstarData:DeserializeGraphs() UnityLoader.js:4:10703
Pathfinding.AstarData:Awake() UnityLoader.js:4:10703
AstarPath:InitializeAstarData() UnityLoader.js:4:10703
AstarPath:Awake() UnityLoader.js:4:10703
UnityEngine.GameObject:SetActive(Boolean) UnityLoader.js:4:10703
Zenject.ProjectContext:InstantiateAndInitialize() UnityLoader.js:4:10703
Zenject.ProjectContext:get_Instance() UnityLoader.js:4:10703
Zenject.SceneContext:RunInternal() UnityLoader.js:4:10703
Zenject.RunnableContext:Run() UnityLoader.js:4:10703
Zenject.RunnableContext:Initialize() UnityLoader.js:4:10703
Zenject.SceneContext:Awake()