Usings Tags in Prefabs

I’m setting up a number of prefabs for NPCs and one of the features I’d like to use is Tags on the Seeker component to control which areas they can go and which not.

Unfortunately, the Tags only appear when I am in an active scene with an A* main object. Makes sense, each one could have different tags configured. But how then am I supposed to configure tags on a Prefab?

I can configure them when a scene is open, but as soon as I open a different scene, they’re all reset.

Hi

Only the names should be hidden when you edit a prefab. Since the tags are defined on the A* object the seeker editor cannot find the names if the A* object is not in the scene. However, the first tag will always be the first tag, regardless of what it is named. So you should still be able to configure them.

Got it. It works now. Thanks!