Hello,
I want to ask about how to update graph at a constant rate. Assuming I have a map, that have an obstacle (like a panel or a wall) rotating at a constant speed or flip 180 degrees in every 3 seconds. What do I need to do to make seeker object update its path depends on that obstacle rotation? Do I update it at a constant rate? What component should I attach to the obstacle?
Which example should I follow?
Many thanks.
Rekde