Updating Graph at a constant rate

Hello,

I want to ask about how to update graph at a constant rate. Assuming I have a map, that have an obstacle (like a panel or a wall) rotating at a constant speed or flip 180 degrees in every 3 seconds. What do I need to do to make seeker object update its path depends on that obstacle rotation? Do I update it at a constant rate? What component should I attach to the obstacle?

Which example should I follow?

Many thanks.

Rekde

Hi

If you have a grid graph you can attach a DynamicGridObstacle component. If you are using a recast graph you can attach a NavmeshCut component. Both have settings for how often (or rather the movement threshold) to update.