Tagging area under the ai character

Hi Aron. Thanks for making this great software.

Could you please explain how best to make the characters path around each other. I’m making an RTS multiple ai units will be pathing to the same spot. In the picture you can see that I tried to tag the area under a unit with it’s own unique tag number, but I don’t see how to detag the area after the unit has moved on. And for some bizarre reason it seems to quite irregular paths (not straight).
Thanks

Hi

This is a quite tricky problem. I would actually suggest using local avoidance if possible.
Otherwise it might be easier to use the new IPathTraversal interface that was introduced in 4.0. I’m sorry that there is no example for this case, but I think it’s likely easier. See https://arongranberg.com/astar/docs/turnbased.php