SynchronizationLockException

Suddenly when I end the playmode in Unity 2017.3.0f3 I get

Have not even be working with the A* package in some time.
This happens in this version:

Huh. I have never seen this. Did this start to happen when you upgraded to Unity 2017.3.0f3? Which .net runtime are you using? Which platform are you using? Does it only happen when exiting play mode?

.NET 4.6 Experimental, Windows 10 X64 Editor, Only when exiting playmode :). Also never saw it before.

What happens if you open the comment out the contents of the ThreadControlQueue.TerminateReceivers method? (in the file TerminateReceivers.cs)?

@aron_granberg, sorry. Completly forgot about this thread. Has not occured in Unity 2017.4.1f1

1 Like