I have a map that is divided into chunks which are placed procedurally. My player and AI can all fly (think Descent-like 3d shooter where you can move up/down/left/right while flying).
Would it be best to manually place all of my points around my ‘chunks’ and use a Point Graph, or would Recast Graph be able to work this out somehow - since the player/AI shouldn’t really be walking ‘on’ the floor, but only moving in the space between walls.
Currently, I only have the freebee version of A*, so i can’t test out RecastGraphs. I’m thinking the point graph would work fine, but it’s going to be kind of a bother to place all of the points as some of my level chunks are rather large. (i.e.: 100s of units wide/deep)