Hello!
This project looks awesome! Impressive.
Could I ask you kindly to answer some questions?
- I hesitate between a classic grid or a navmesh system for a classic tower defense game (Grid like 60 * 40). Do you think the navmesh one is overkill or it is less time / memory consuming?
- In both systems, is it easy to check if the units still have a possible path before really changing the path ? For example check if a player can create a tower without blocking the path.
- With a grid system, is it also possible to get a multilevel world?
Thank you very much!