I am using SingleNodeBlocker in my game.
I want to find out nodes near a node has being blocked now by singleNodeBlocker.
So I tried,
var TargetNode = AstarPath.active.GetNearest(Target.position).node;
TargetNode.GetConnections(otherNode => {
if (state == State.FoundTarget)
{
Debug.Log("otherNode.Walkable = " + otherNode.Walkable);
}
});
Even the node that is blocked by singlenodeblocker tell me Walkable to true.
This isn’t that I wanted.
How can I find out if some node is blocked or not?