Several issues on serializing/deserializing graph data

Hi,

I have several issues with the Pro 3.8.6 Version in Unity 5.4.3f1:

  1. As soon as I start Unity, old graph data is loaded. I have to save and load the graph data (graph.bytes) manually. (I put the AStarPath into a Prefab-Object and always applied the changes).

  2. I played with the cache feature. Now I always have to generate cache, otherwise a new graph is generated on startup with NO unwalkable areas at all, every node is walkable.

Any ideas how to solve these issues?

Hi

Hm… I’m not sure what could be going on there. In 1 I assume the settings are different from the ones in the file?
In 2, are the settings the same as in the cache or are they different?