I’m just on the edge of buying this, but after searching through the forums, I still need to questions answered.
I’m looking to be using this in a networking matter, so I’m wondering if it’s possible to calculate the path, given a start and an end position, and have that path be deterministic, ie generated the same way each time.
If so, it would make networking tremendously easier.
For the last question, is maybe a bit wierd one, is it possible to scale the navigation mesh uniformly without having to regenerate it? Some of the moveable places in my game will be scaled uniformly, and would be great if the navigation mesh supported this so a re-generation isn’t necessary.