I’m setting up some basic navigation in a new project and am trying to get some local avoidance on a couple agents. I created an agent and a simple controller to send it to a list of waypoints, but the agent patrolling waypoints gets stuck on another stopped agent. Below is a screenshot of the issue:
You can see that the moving agent (bottom zombie) has a path that moves through the the stopped agent. When it reaches the stopped agent, it stops at the edge of the RVOController radius instead of finding a path around it. Here is the component setup on the agents:
Both agents have the same setup. The moving agent uses GuardAI to select waypoints to send the agent to.
Is there something I’m missing in the setup for these agents that would solve this issue, or is this normal behavior?