I’ll try to explain my problem. I’m doing a 2D Top Down game where enemies will follow the player and attack him. All the pathfinding works perfectly, in fact my problem has to do with a CapsuleCollider2D on the feet of the enemies, that is set to collide with walls and obstacles. Since the point from where the path starts is in the center of the enemy (like in his chest), the movement starts from there, but the feets are colliding everywhere. Is there a way to move the point where the path starts?
In the image you can see where the path starts, I would like it to start from the feet instead.
Thank you for your great work with A* project!