I’ve a bridge with a player path underneath it. The path under the bridge keeps getting generated in a incomplete manner which keeps player from moving under the bridge and to the other side. How can I fix this?
My current settings are such:
cell size 0.25
use tiles use tiles (128)
min rgn size 10
walkable hgt 4
" climb 3.4
charac radisu 0.5
max slope 30
max border edge lgth 10
max edge error 2
Note, any time I increase the walkable climb past 3.4, the nav mesh then connects but in a manner that does not keep it flat but instead links it to the bridge which is not desirable.