I am making an open world game. At the moment I’m using a grid graph which works pretty well. I don’t want to use a recast graph because of the scan time and it doesn’t handle penalties so well (please tell me if this is incorrect). I also see repeatedly in the forums that one graph is recommended. However I need finer detail and would like to rotate my graph to match the inside of the building (otherwise obstacle diameter is not straight and the nodes are to big). How best to deal with this? , it seems like one grid graph for inside buildings(per buidling) and another for the openworld is the way to go?