Object moves 0.5 up

The object using pathfinding moves up 0.5. I can’t figure out why. An identical object controlled manually does not.

https://youtu.be/2-8RvtLzYtM

Hi

It might be because it hits some collider or trigger with the raycasts it uses to figure out where the ground is.
Check the AIPath and RVOController components and check if their mask fields are correctly configured (they both have a mask field which is not really optimal, this has been improved in the beta version so that only one of them has a mask field).

Ok. I was able to get it to work. You were right that it was an RVO Controller issue, but not with a mask. On the Controller, I changed the Center y value from 0 to 0.5 and that did the job. Thanks for pointing me in the right direction.

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