Yeah, gonna give boolean operations another shot, it was done horribly the first few tests we did haha!
- Just to clarify, I see that I can make multiple navmeshes. And therefor I wondered if it would fix it to have two nav meshes based from a source mesh. One of the planet surface, and one of all the objects on the planet. The second navmesh should then be defined as non walkable, haha, doesn't matter though, it's not possible or supported pt!
Thank you, I'll take a look at the different operations in Blender.