why my player can’t detect / avoid an enemy.?
you can check here :
why my player can’t detect / avoid an enemy.?
you can check here :
Please add some more description.
Also, the video is not working.
How to update the unwalkable node when the project is run? so a player can avoid enemies
I give the collider (trigger) on the enemy
Local avoidance is much better for this. You would use pathfinding for long-term planning and local avoidance for short term planning.
See https://arongranberg.com/astar/docs/local-avoidance.php