I want to be able to have one, stationary seeker store a couple of path variations, that an enemy (also a seeker) can randomly pick from and follow. This would greatly improve the computations required when there are hundreds of enemies on the map. And with a sufficiently large number of path variations it will definitely look random enough.
But so far I haven’t gotten it to work… I’ve tried making a path array and have the (stationary) seeker fill it up, with penalties to the previous path nodes. But I get no variation at all… Every enemy follows each other in a line.
Is this possible? Any tips on how to accomplish this?