Maintaining list of obstacles per AI unit

Hi, I am currently experimenting with the free version of A* to try to build my AI solution. I would like each AI unit to maintain a list of objects that it sees as obstacles (i.e. enemies) without the object becoming an obstacle for every other AI unit so I wouldn’t want to use tags or layers. A scenario would be an AI unit walking around investigating another AI unit and making a determination of it being friend or foe. Is that possible, do I need the pro version? I have scripts that would make the determination I just want to know if I can have a single AI unit avoid another AI unit dynamically.

Thanks!
Luke

Hi

This doesn’t seem like anything related to pathfinding per say, but something more AI related.
Though perhaps you are interested in https://arongranberg.com/astar/docs/turnbased.html