I don't want the AI to always use the fastest path

I am trying to simulate crowds and need to make them use a more or less deviated path from the fastest one, the purpose of this is to make it look more natural.

how can i do that?

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I would also love to know how to do this

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Did you find an answer?

Hi

You can take a look at this thread for one kind of solution: Navigation costs - Get units to walk along roads like humans