How to improve units pathfinding when running to the same point

My use case:
Multiple units are trying to surround one unit.

Problem:
Units which are still trying to reach destination point have problem to avoid other not-moving agents.

I guess preparing some attack spots could be a solution but because I just started working with this package I’m not sure if there is any other recommended setup for this case.

The problem and my script setup are visible on the video below.

Hi

Your video seems to use a weird filetype. Neither firefox nor chrome seems to support it.

Have you tried the beta version? There’s an example scene called RTS which shows better behavior for this.
In particular the AIPath/RichAI movement scripts now have a setting called ‘Stop When Destination Is Crowded’ which is very useful. They also avoid locked rvo agents better. I’m not sure if these will solve your problem though, since I cannot watch the video.