We are making an online 2D game with a quite big map (~1200 * 1200).
We implemented some dumb AI and want to use pathfinding to make them follow different targets.
AIs would be able to search and follow targets 15 blocks around them.
What is the best way to do this? A small grid graph with ProceduralGridMover works well for one target, but I don’t know how to do it for multiple different targets
We are using the latest pro version. Any suggestion would be greatly appreciated