GridGraph with Custom Waypoint movement script integration

Hey,

I am trying to configure the AIPath script in such a way so I can still use my waypoint movement script, however this seems not to be having any success.

I would like to ask which parts of AIPath are used to move the transform to the position of Target.

I can show my movement waypoint follower script if needed!

Hi

In the AIPath script it depends on if you have a CharacterController attached to the GameObject or not. If you have a CharacterController attached the actual movement will be done by a line which says something like “controller.SimpleMove(…)” otherwise it will be done by just setting “transform.position = …” (or possibly “transform.Translate(…)” depending on the version that you are using).