Hello,
So I’m trying to get this figured out. I originally was moving my characters (without this) through moveposition with Unity’s rigidbody2d, but with this I’m trying to understand how you go about using Teleport properly to do the same type thing. Do you run through the waypoints in path.Vectorpath and then just teleport to the vectors or is that not how your supposed to be able to do this?
Am I understanding properly that you can use Teleport and path.Vectorpath to move/snap the character to node positions vs something like the AILerp that moves inbetween them? Or would I skip Teleport, and directly change the tr.position?
Thanks for any help…