I’d like to see an example of that the Raycast Modifier Component’s “Use Graph Raycasting” option does. I can’t find any documentation on it beyond it saying that it is a Pro feature. I’d be willing to purchase the Pro version if this option does what I need it to do.
Further, what I’m looking to do is to have my seeker’s paths try to find a path to the target point with the least amount of changes in direction. In the screenshot below the Orange Seeker is showing a path to the Green target but it moves through non-traversable nodes. This is utilizing a Raycast Modifier set to Highest quality.
This is the path without any modifiers,
The red line is what I want: to be able to decide if I can reach a path point without crossing the non-traversable nodes.
Will the Use Graph Raycasting do this?