Dynamic obstacle avoidance

For example, I use unity native navigation mesh agent to find the way. In order to achieve the effect of dynamically avoiding obstacles, how can I use this plug-in without abandoning the original way finding? e.g. Your plugin tells me the destination coordinates to avoid dynamic obstacles, I just use the native SetDestination(target point).Thank you!

If you are using the Recast graph or Navmesh Graph types, you can use https://arongranberg.com/astar/docs/navmeshcutting.php

If you’re using Grid Layered Grid or Point graph you should be able to use https://arongranberg.com/astar/docs/class_pathfinding_1_1_dynamic_grid_obstacle.php

Hi

You cannot use Unity’s NavmeshAgent with this package. You have to use the movement scripts included in this package.
See https://arongranberg.com/astar/docs/movementscripts.html