I am interested in this product, but my use case is possibly a little bit different from most.
I am making a game where a lot of the gameplay takes place on a moving and rotating object (a spaceship).
AI characters are parented to this spaceship, and move and rotate as the ship does.
Is this going to cause issues with the pathfinding project? IE, is it possible to generate correct pathfinding solutions on board a ship that is moving and rotating in real time?
I came across this post:
That seems to indicate that it is possible, but tricky, to do this, but that is from 2013, so I am hoping things have changed since then?
Thank you for any advice.