How hard is it to export the scene pathfinding data?
How tightly coupled is the code to Unity?
The pathfinding code is pretty tightly coupled.However you can access the data relatively easily.Which data in particular do you want to export and how do you need to use it?
That's a shame.
I want to be able to build the model of the scene. Export that somehow. Embed that in a cloud non unity instance. And better yet get your package running in this non unity instance calculating paths using the model that was exported from the scene.
serverside, non unity path calculation.
Using a grid graph (probably), exported from inside unity.