Hi Aron,
I really love to use this asset for our project!
While I am developing a zombie AI,
I want to set a AI’s target as closest possible one.
Currently I am doing it as just closest one by calculating the distance, without checking path is possible.
I looked through the documents but had no luck about any API I need.
I found the ‘IsPathPossible’ method but it works without checking tags.
so, Can I do what I want from existing API or need to implement myself?
I think it’s gonna be really hard to dig down your wonderful source codes though.
You could also use a MultiTargetPath to get the closest AI I suppose.
// Your AIPath/RichAI/AILerp script
var ai = GetComponent<IAstarAI>();
List<Transform> zombies = ...;
var path = MultiTargetPath.Construct(ai.position, zombies.Select(p => p.position).ToArray(), null, null);
path.pathsForAll = false;
AstarPath.StartPath(path);
path.BlockUntilCalculated();
if (path.error) {
Debug.LogError(path.error);
} else {
// Extract the position of the zombie that was closest
ai.destination = zombies[path.chosenTarget].position;
}