Is it possible to have a bonus/penalty in an area based on the direction the AI wants to go?
I use currents that sweep away everyone that's inside towards a certain direction..
What I want is the AI to AVOID passing through them if it's gonna sweep it AWAY from it's destination,
and WANT to pass through them if it's gonna sweep it TOWARDS it's target.
I guess I could check for the Vector2.Dot(2D btw) each frame and update the penalty
--but what about a bonus, other than adding a penalty to every other region?