Any plans on engine-agnostic version of A* Pathfinding Project?

Hello
Is there any plans to make engine-agnostic version of A* Pathfinding Project?
I would buy it! Because I want to use your pathfinding solution in my in-house made game engine for commercial RTS game, but later we have plans to release engine source code to public.

At least Core/Engine part of it, editor/examples part can be in Unity (or also for MonoGame, as addition)…
Thing is, yes, it can be made manually, but then you will have problems with upgrading to newest version of A*, so its better to have official solution…

I don’t have any immediate plans for that.
Much can be accomplished by just bundling the UnityEngine.dll file in your external application however (just to be able to use all math types like Vector3 and similar) or alternatively decompile it and extract the relevant parts.

Sad to hear. Engine-agnostic version of such good project would be nice addition!

Yes, unfortunately it would also take a lot of effort to maintain.