Hi Aron,
big fan of your packages. Unfortunately we stumble into some problems:
Our level designer wanted to duplicate some objects in the scene and Unity falls apart immediately with endless exceptions and broken views:
Exception: You cannot dispose an invalid command builder. Are you trying to dipose it twice?
Drawing.CommandBuilder.DisposeInternal () (at Assets/Plugins/ALINE/CommandBuilder.cs:155)
Drawing.DrawingManager.Submit ([UnityEngine.Camera](http://unityengine.camera/) camera, UnityEngine.Rendering.CommandBuffer cmd, System.Boolean usingRenderPipeline, System.Boolean allowCameraDefault) (at Assets/Plugins/ALINE/DrawingManager.cs:547)
Drawing.DrawingManager.SubmitFrame ([UnityEngine.Camera](http://unityengine.camera/) camera, UnityEngine.Rendering.CommandBuffer cmd, System.Boolean usingRenderPipeline) (at Assets/Plugins/ALINE/DrawingManager.cs:411)
Drawing.AlineHDRPCustomPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera camera, UnityEngine.Rendering.CullingResults cullingResult) (at Assets/Plugins/ALINE/AlineHDRPCustomPass.cs:15)
UnityEngine.Rendering.HighDefinition.CustomPass.ExecuteInternal (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullingResult, UnityEngine.Rendering.HighDefinition.SharedRTManager rtManager, UnityEngine.Rendering.HighDefinition.CustomPass+RenderTargets targets, UnityEngine.Rendering.HighDefinition.CustomPassVolume owner) (at Library/PackageCache/com.unity.render-pipelines.high-definition@8.2.0/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPass.cs:180)
UnityEngine.Rendering.HighDefinition.CustomPassVolume.Execute (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullingResult, UnityEngine.Rendering.HighDefinition.SharedRTManager rtManager, UnityEngine.Rendering.HighDefinition.CustomPass+RenderTargets targets) (at Library/PackageCache/com.unity.render-pipelines.high-definition@8.2.0/Runtime/RenderPipeline/RenderPass/CustomPass/CustomPassVolume.cs:98)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.RenderCustomPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.HDCamera hdCamera, UnityEngine.Rendering.CullingResults cullingResults, UnityEngine.Rendering.HighDefinition.CustomPassInjectionPoint injectionPoint) (at Library/PackageCache/com.unity.render-pipelines.high-definition@8.2.0/Runtime/RenderPipeline/HDRenderPipeline.cs:3736)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.ExecuteRenderRequest (UnityEngine.Rendering.HighDefinition.HDRenderPipeline+RenderRequest renderRequest, UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Rendering.HighDefinition.AOVRequestData aovRequest) (at Library/PackageCache/com.unity.render-pipelines.high-definition@8.2.0/Runtime/RenderPipeline/HDRenderPipeline.cs:2492)
UnityEngine.Rendering.HighDefinition.HDRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, [UnityEngine.Camera](http://unityengine.camera/)[] cameras) (at Library/PackageCache/com.unity.render-pipelines.high-definition@8.2.0/Runtime/RenderPipeline/HDRenderPipeline.cs:1891)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, [UnityEngine.Camera](http://unityengine.camera/)[] cameras) (at <04258d1cdc1044248c2a17a6a31a3cf7>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <04258d1cdc1044248c2a17a6a31a3cf7>:0)
[UnityEngine.GUIUtility:ProcessEvent](unityengine.guiutility:ProcessEvent)(Int32, IntPtr, Boolean&)
I later found out that he actually selected objects around Vector3.zero. After some digging, I found your hidden DrawingManager. Duplicating this manager creates all the errors. Even you put the hide flags, the object (or its gizmo) is still visible and selectable in the scene view, so it also gets selected when selecting multiple objects.
Hope you can get that fixed in the future. Keep up the great work.
Cheers,
Fiete