AI Pathfining goes to a random point instead of the target?

Hello, I have a problem with A* Pathfinding that has not happened ever before. Basically, the enemy objects don’t try to go to the player they move towards some random point in the graph and it makes no sense to me. I had a few hypotheses on the issues. Either it’s because there are multiple graphs across scenes, the player does not get destroyed on load, or I messed up something that I don’t know. I would love some help because its driving me crazy! On the enemy the pathfinding gets disabled and enabled if it detects the player or not, but I doubt thats the issue!

Hi

I note that your AIDestinationSetter script is disabled. Is this part of the reason?