So, not sure which developer to raise this question too, so I figure I would contact both.
I am currently using ICE Creature Control for my AI, and using AStar for the pathfinding.
ICE includes an AStar adapter, which I am also using.
I am also trying to use RVO as well, with some success.
The AI avoid intersecting one another, and run about quite smoothly, however, once a fair number of AI Units begin trying to move to the same general area, they start freaking out, and moving back and forth, and from side to side, some even run back the way they came:
Any clues or ideas on what might be causing this?
Could it be that the RVO senses a collision course, and tries to locate another route?