After adding new seeker I need to reload scene

Hi,

When I add a new character, that has a component Seeker or even copy whole character gameObject from the other character on scene, the new character doesn’t follow it’s path. I’m using my own handlig for seeker.StartPath() callback. The problem is, that it’s not even giving me the callback.

When I save and reload the scene with new character within it then it works and the character moves as it should (or when I restart the project). Pathfinding scan doesn’t help. I remeber that I used to have similar issue but it was happening like 1 out of 25 times when I added a new character from prefab on scene or clone it from another character. Now it happens all the time.

Hi

Would you mind posting the code you are using?