Add Bezier Control Points to path?


Ok say I have a PointNode setup with control point objects in between them to dictate the curve of the path? Is there an easy way to tell the Nodes in the graph what control points exist and which nodes they are between so when a path is created it will use the control points to create bezier curves as specified by the position of the points.

I’ve found the smooth bezier modifier but this automatically creates curves where I would like to manually create custom curves for each connection.

Or instead of trying to add these curve in a post process manner, should I just be creating more points to follow the curves?



If you know the exact control points between every pair of connected nodes, then you could look that up after the path has been generated and then apply the bezier curve transformation. There isn’t really anything else more built-in for this I’m afraid.