Continuing the discussion from Best approach for multiplayer pathfinding?:
I’m using ↑ this way to do deterministic lockstep, it works in A* 4.2, but when I upgrade to 4.3, all code changed. could you please make another sample?
Continuing the discussion from Best approach for multiplayer pathfinding?:
I’m using ↑ this way to do deterministic lockstep, it works in A* 4.2, but when I upgrade to 4.3, all code changed. could you please make another sample?