Where to look, what to change?

Upon loading into Scene, to a specific point, under which there is a graph, the Player, albeit seemingly not moving, still moves by 0.000000001 points and thus triggering walking animation.
What thing should I tweak?


Relying on the velocity going to exactly zero is not a very good idea because floating point errors will always be there. Unless there is explicitly some code that sets the velocity to exactly zero once it gets below a threshold.

I would recommend to only activate the walking animation once the velocity is greater than some small threshold (e.g. 0.1m/s).

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Oh, my… I had 0.01. Bumping it up!