I am using the paid version of the A* pathfinding project in my current project. Unfortunately, I also want to triangulate some concave meshes using Poly2Tri.
I know that a modified Poly2Tri library is already included to regenerate recast graphs. I’ve followed the open source TileHandler class and found the Poly2Tri layout a bit confusing, so I figured I might save some time by posting here.
Is there any documentation on how to use the modified Poly2Tri to take an outer boundary of (3D) points and have a concave delaunay triangulation performed on them?
I have Vector3s and want to get an int index, just like Unity meshes use. Does anybody have any examples for me to follow?