When I give my RVO units the same destination, the units that arrive last start spinning the unit that arrived first (see gif), how can I prevent this, and have them just stop as close to the position as possible?
It seems to happen when the destination is unreachable, and the closest point is occupied by another unit.
In this scenario, I set their destination outside the wall, when they reach the wall and realize they cant go further, this happens:
it looks even worse with more units, I can get 10 units just circling one unit.
That’s definitely weird. The one in the middle should definitely have Destination Is Crowded set to true…
Would it be possible for you to share a simple example scene that shows this issue?