Trigger NPC by activating Target after conversation

Emmm. No I have all set up for Player Character.

I needed to trigger one NPC’s, who after Conversation stands up and runs away. For that I set up the guy exactly as Player, except defined the different Target he should move to.

Since I am writing this - did not work :slight_smile:

What am I doing wrong, @aron_granberg ?


So I assume you are changing the target of the NPC to somewhere far away so that they will run away?
What part of this is not working?

Oh, made it work. Just today. :slight_smile: