Hi
i’m current stuck at RVO part. here it’s my issue:
i want use some obstacles to block the agent, like the Kingdom Rush Footmen Tower
so , what i think it’s create some hero, each one have small RVO Colliders attached.
but you can see the image, even the gap is very tiny , the Agent still can get through.
no matter how big the radius i had set to.
but if put some agent here and set the Locked property to TRUE , then other agent try to avoid it. also
the radius seem work well. but it will trigger an other issue
when some agent near the wall, some of them go throw it (not very crowded situations, only 5~8 agent blocked here)
is this the problem you have mention in the doc?
In very crowded situations, the agents will be able to penetrate the walls. This is because when it is really crowded, there might be a greater force causing the agents to separate then there is a force keeping them from penetrating the walls. This usually doesn’t happen in real game scenarios however.
also , is the radius not working when it try to avoid from RVO Colliders?