The enemies move in a long single-file line, like a centipede

Hello Aron,

I’m using your A* Pathfinding Project to handle enemy movement. However, when the enemies are far away from their target, they often end up following almost the exact same path, which makes the whole group move in a single line.

I’d like the enemies to spread out more while moving, so that they feel more like a large army or a group rather than a single-file line.

Do you have any recommendations or suggested approaches for achieving this?