I just upgraded to the latest version from 5.3.7 and I’m running into an issue with the new “Per Terrain Layer Modifications” stuff. I’ve added a couple terrain layers to the list and set them to “Unwalkable Surface” to exclude them from the scan, but when I press the scan button it doesn’t scan and gives me an error:
There was an error generating the graphs:
UnityEngine.Assertions.AssertionException: Terrain alphamap texture must be in RGBA32 format.
Assertion failure. Value was False
Is there something I’m missing here or is this a bug? I don’t know how to change the format of the alphamap (splatmap) textures, or if it’s even possible? Does it actually even really need to be RGBA32 format? The terrain in question seems to have two splatmaps under it in the project folder, both in ARGB8 format.
Also, I’m using Microsplat, but I don’t think that should effect the format of the splatmaps.
Additional details:
This is a Recast Graph (Voxel Size: 0.05, TileSize: 64)
Terrain width/length is 500 x 500
Heightmap Resolution is 513 x 513
Control Texture and Base Texture Resolution are 1024 x 1024