Terrain Cut-Out Sizing Issue w/ Mesh vs Cyllinder Colliders

If I enable rasterize trees, the cut-out is larger for just mesh colliders – cylinder collider cut outs is unchanged.

w/ Rasterize Colliders and Rasterize Trees Disabled

w/ Rasterize Colliders and Rasterize Trees Enabled

The increased cut-out size is desirable, but I’m not sure that it is accurate given the character radius. I would just increase the character radius but I need pathfinding to transit through doors of a specific width.