While searching for values I could reuse in the RVO system, I followed a trail from RVOController all the way up to RVOCoreSimulatorBurst.TemporaryAgentData which brought up some questions:
Is there a reason you are not using these values in RVOController? Like in RVOController.velocity? If those values are up-to-date, we could benefit from reusing them.
Is there a velocity delta by any chance that’s already being computed somewhere?