Tactics style movement with layers and agents with different jump heights and abilities possible?

I saw the layer grid graph which worked great in detecting bridges and so on. The issue I’m having is that its not clear how I would go about implementing a mechanic where an AI can jump to a higher level based on its skills. Is this possible with this asset?

So for example.
Agent is pathing towards player. There is a path where only a select few agents can jump towards. If you can jump up to that point, use that path, if not, use the long way around.


Sorry, that is not easily achievable in this package at the moment. :confused:

If you have regions where the agents cannot be, then you can use tags for it: Working with tags - A* Pathfinding Project