I saw the layer grid graph which worked great in detecting bridges and so on. The issue I’m having is that its not clear how I would go about implementing a mechanic where an AI can jump to a higher level based on its skills. Is this possible with this asset?
So for example.
Agent is pathing towards player. There is a path where only a select few agents can jump towards. If you can jump up to that point, use that path, if not, use the long way around.